Hedonists and Thrill-seekers from the Glimring Depths.
DIVE DEEP INTO DUNGEONLAND
Races
Dwarves
Masters of Craft and Endurance, from the subterranean halls of Soulforge.
Gobs
Scattered and numerous, small and excitable, these little troublemakers are obsequious adventurers with a nose for treasure and sexy fun time. They’re found everywhere.
Half-Orcs
Halfbreeds without a homeland of their own, they must balance the Dominance and Battle-Ecstasy of their Orcish side with the Sociality and Reason of the other.
High Elves
Masters par excellance of Orgasmic Alchamy and TingleTech; they rule Accord. Most are artisans, inventors, performers, statesmen, magnates or politicians with refined aesthetic sensibilities.
Humans
Industrious and pragmatic, the humans of Covenant Vales and beyond are known to prize diversity and variety, choice and opportunity, transactional sex, and a little bit of exhibitionism.
Lizardkin
Genderfluid and Polyamorous, Lizardkin value Tribal Bonds above all else. They come from Slickmire, where they enjoy putting their own spin on human-type business and fashion.
North Elves
Stoic and mysterious surivors of the frozen northern expanse, with magical tattoos and mystical teachings.
Sphynxes
Cerebral rulers of the southern Sunscorch Desert, where they control trade and history from the walls of sandstone palaces .
Tropic Elves
Masters of the jungles and wild beasts of Beastbond, their magic infuses sexual adventure with intense sensation and thrilling risks.
Wilder Elves
The most fae-like of the Elven tribes, these capricious beings still reside in the old-growth tangles of Everdusk, where they enjoy a sensual relation to the forest and all living things.
Beastkin
Beastkin make up a small but vital segment of DungeonLand’s population. Most reside in their own small communities far from cities and towns, wherever they find the terrain and climate to their liking.












