DIVE DEEP INTO DUNGEONLAND

Races

Gobs

Gobs

Scattered and numerous, small and excitable, these little troublemakers are obsequious adventurers with a nose for treasure – and sexy fun time. They’re found everywhere.

Half-Orcs

Half-Orcs

Halfbreeds without a homeland of their own, they must balance the Dominance and Battle-Ecstasy of their Orcish side with the Sociality and Reason of the other.

High Elves

High Elves

Masters par excellance of Orgasmic Alchamy and TingleTech; they rule Accord. Most are artisans, inventors, performers, statesmen, magnates or politicians – with refined aesthetic sensibilities.

Humans

Humans

Industrious and pragmatic, the humans of Covenant Vales and beyond are known to prize diversity and variety, choice and opportunity, transactional sex, and a little bit of exhibitionism.

Lizardkin

Lizardkin

Genderfluid and Polyamorous, Lizardkin value Tribal Bonds above all else. They come from Slickmire, where they enjoy putting their own spin on human-type business and fashion.

Sphynxes

Sphynxes

Cerebral rulers of the southern Sunscorch Desert, where they control trade and history from the walls of sandstone palaces .

Tropic Elves

Tropic Elves

Masters of the jungles and wild beasts of Beastbond, their magic infuses sexual adventure with intense sensation and thrilling risks.

Wilder Elves

Wilder Elves

The most ”fae-like” of the Elven tribes, these capricious beings still reside in the old-growth tangles of Everdusk, where they enjoy a sensual relation to the forest and all living things.

Beastkin

Beastkin

Beastkin make up a small but vital segment of DungeonLand’s population. Most reside in their own small communities far from cities and towns, wherever they find the terrain and climate to their liking.