DIVE DEEP INTO DUNGEONLAND

DungeonLand Lore

Slickmire

Slickmire

Main Inhabitants: Lizardkin. Local Tingle: Spores in the dense air of this humid region enhance Hunger.

The Glimring Depths

The Glimring Depths

Main Inhabitants: Fae (above ground) and Devils (below). Local Tingle: Scattered among the cavernous nodes, occasional bioluminescent caves can be found where the unique light intensifies Tingle effects for all inside (doubling the Tingle value of climaxes). These darkly beautiful caves are among the most coveted liaison spots in DungeonLand.

Everdusk

Everdusk

Main Inhabitants: Wilder Elf Tribes. Local Tingle: During doublefull moons, any creature in the woods feels an irresistible pull toward the nearest warm body… or maybe it’s just how cold and eerie the woods feel?

Covenant Vales

Covenant Vales

Main Inhabitants: Humans (Cityfolk, Traders, Farmers, Ranchers). Local Tingle: The waters of the Silverflow speed the healing of VITALITY.

The Central Sea

The Central Sea

Main Inhabitants: Humans (Traders/Pirates) and Merfolk. Local Tingle: Tidal surges boost Tingle transfers, making partners seem more gifted than they may actually be (+5 Tingle on mutual climax at high tide).

Beastbond Wilds

Beastbond Wilds

Main Inhabitants: Tropic Elves (Elevera). Local Tingle: The high humidity of this region amplifies Tingle regeneration.

The Consortium of Accord

The Consortium of Accord

Main Inhabitants: High Elves (“The Houses”). Local Tingle: The land breathes with enchanted glades where ecstasy spores drift on the wind, heightening arousal in those who inhale them. Rivers are infused with aphrodisiac minerals, turning baths into sensual rituals.

Welcome to DungeonLand

Welcome to DungeonLand

Welcome to DungeonLand: The World That Fucks Back. Let me give you a little primer on what you can expect, and how things work around here. Open your mind, and loosen any restrictive clothing -- unless that's your kink, of course... [video width="1080" height="1626"...