DungeonLand has a 360-day year. 10 months. 36 days in every month. No short months. No leap days. The months, in order, are:
# Month — Season-feel
2 Moongorge — hunger after winter, temples packed
3 Wettide — rains, slick stone, high nectar yield
4 Longlust — the year’s longest heat
5 Duskwine — harvest drinking, contracts sealed in climax
6 Ripefall — fruit, rut, and inventory
7 Honeygrip — sticky work, late-year industry
8 Hollowmoan — thinning magic, longer nights
9 Frostlick — cold-sharing, thermal huddles
10 Deepswallow — the year’s dark throat; then Firstbloom again
The Twin Moons
As related in the Wilder Elven myth, the twin moons are literally Vorax’s balls.
- The big moon is Woo — Vorax’s Left Nut in the scholarly texts. Dominant. Slow. One full orbit = 36 days = one month. Woo governs raw Tingle: how much power is available.
- The small moon is Spurt — Vorax’s Right Nut. Fast. One full orbit = 12 days = one week. A month contains exactly three weeks. Spurt governs intensity: how hard that power hits.
The Three-Day Tides
Because Woo crawls and Spurt sprints, their phases lock into 12 distinct pairings per month. Each pairing lasts 3 days. Each 3-day pairing is called a tide. 12 tides × 3 days = 36 days. That’s a month.
The typical way of illustrating the monthly cycle is the reusable Lunar Calendar: a row or grid comprised of twelve blocks, each of which represents a lunar phase-pair of three days.
All months look the same:

Two tides have proper names. Learn these first. The other ten are color.
The Most Important Tides
Full / Full — “The Tinglewave”
The first three days of the month, when both moons are full (tide 1)…
- Tingle from climax is doubled
- Exact-hit spells get YES AND
- Nectar is 10% more potent
- Streets are louder. Temples do not sleep. Factories love this week-and-a-bit later, when both moons are still juicy
New / New — “The Gasping”
Conversely, during those 3 mid-month days when both new moons are absent from the sky on day 18-20 (tide 7)…
- Spellcasting is harder: DL +1
- Pulse-telegraphs pick up dry static (garbled messages)
- Every major industry is already sitting on monthly reserves for exactly this window
- Sailors argue about leaving harbor. Some will not cast off at all
Everything else is a slope toward one of those poles, or a climb back out.
What This Does to Magic
| Woo (supply) | Spurt (intensity) | |
|---|---|---|
| Full | Tingle is there | it hits |
| New | Tingle is thin | it fizzles |
- Tinglewave (F/F): supply and intensity both peak. Climax refills twice as hard. Spell work snowballs.
- The Gasping (N/N): supply and intensity both bottom out. Casters feel the DL +1. People who live on spell-work plan around this the way farmers plan around frost.
- Mixed tides: one moon covering for the other. Full Woo + New Spurt = plenty of power, sloppy delivery. New Woo + Full Spurt = little in the tank, but what you have kicks.
This is why the civilization stockpiles Tingle and Nectar on a monthly rhythm, not a daily one.
What This Does to Work and Travel
Industry
- Soulforge stacks and smithies push output while both moons are waxing (late month, tides 10–12, and the run-up after a Tinglewave).
- Pulse-telegraphs glitch under double-new (The Gasping). Messages arrive as dry static. Send anything important before tide 7 or wait until tide 8.
- Reserves exist because The Gasping is on the calendar. A factory that is surprised by it is a factory that cannot count to eighteen.
Sea and road
- There are tides when you will not find a sailor willing to leave harbor, and tides when the same sailor will curse you for dawdling because the water will turn again in three days.
- Rule of thumb for players: do not plan a crossing that must launch during The Gasping unless the captain is desperate or showing off.

